
Rigging: new matrix-based workflow simplifies node graphs Most attributes can be previewed in the viewport – you can find a list of exceptions here – or in the material viewer of the Hypershade using the Arnold or Hardware renderers. Maya 2020 also introduces Standard Surface, a new “renderer-agnostic, uber surface shader” that follows the same underlying specification as Arnold’s Standard Surface shader, introduced in Arnold 5Īs in Arnold, it is intended to mimic many real-world materials via a simple set of common parameters.įeatures supported include transparency, diffuse reflection and refraction, subsurface scattering and emissivity and there are clear coat, thin film and sheen components, the latter intended for cloth. Materials: new Standard Surface uber-shader recreates many common real-world materials The feature can be used to add detail selectively to a model, or as a first step towards improving topology: there are parameters to control smoothing and the lengths of the edges generated.Ī separate Retopologize tool converts a mesh to even quads, generating more lightweight assets with more animation-friendly topology.Ĭontrol parameters include a target face count when decimating geometry settings to determine how uniform the new faces are and the option to preserve hard edges, at the cost of increased processing time. New retopology tools include Remesh, which converts the selected part of a mesh to uniform triangles. Retopology: new Remesh and Retopologize tools for automated retopology There are also performance improvements when caching scenes containing image sequences applied to image planes, or where Smooth Mesh Preview is activated, as in dense production scenes. It’s still a work in progress – there is a longish list of unsupported nodes, including some Bifrost, MASH and XGen nodes – but nCloth and nParticles are fully supported. Whereas playback was previously disabled in scenes with dynamics nodes, the simulation is now processed as a separate pass, making it possible to scrub through and see the output of the sim. One major change in Maya 2020 is that cached playback now works in scenes that contain dynamics. The feature is intended as a faster, more artist-friendly way to preview animations than generating Playblasts.
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The 2020 update extends one of the key features of that release, the cached playback system, which enables users to scrub through animations smoothly in the viewport. Maya 2020 brings Autodesk back onto its usual schedule of releasing its major annual updates in the year before their version number, coming just 11 months after Maya 2019. In related news, Autodesk has released Arnold 6, the latest version of the renderer, officially making Arnold GPU, its new GPU rendering system, available as a stable production release.Ĭached playback: initial support for dynamics, better performance in dense scenes The retopology tools and improvements to animation workflow also feature in Maya LT 2020, the latest version of the cut-down edition of Maya aimed at games artists. The release also adds Remesh and Retopologize tools, support for a new matrix-driven rigging workflow, a GPU-based Proximity Wrap deformer and a new system of animation bookmarks. Autodesk has released Maya 2020, the latest version of its 3D animation software, extending the cached playback system to support simulations, and updating the Bifrost for Maya multiphysics plugin.
